Dorzhaila

Dorzhaila, Cave Giants, or Dwarves to most humans, are a race of huge, eyeless, canid humanoids that dwell underground.

Dwarves live underground in and around the Underkingdom of Demhainnhal, or simply "Lohal". They are famous for their intricate metalworks and massive stature, being about 7'5" to 8'2"

Appearance and Abilities
Dwarves are very large, very fluffy creatures. Their most notable feature is that they actually have no eyes and cannot see anything at all in a traditional sense. Their feet are also peculiar in that they can function as hands, most likely to accommodate passage through the many long and treacherous tunnels of their home

Dorzhaila are extremely large, towering over every sapient creature in Anetha. They are strongest and heftiest known creatures in Anetha, with even a "weakling" naturally able to lift several hundreds of pounds.

As Dwarves have no eyes, they actually "see" with their ears through a sort of echolocation. If there is no background noise to discern their environment, dwarves will emit a nearly inaudible and low-pitched hum which will, as they describe, "light up the room". Their hearing is uncannily sensitive as expected, being able to hear all but the most minuscule or muffled noises. Such sounds will still appear to them as "tiny lights".

Since Dorzhaila see using sound, they are actually able to see in 360 degrees all around them. However, their "vision" becomes less "noisy" if they point their ears (which can both rotate in 180 degrees) at whatever they wish to focus on, much like eyes.

They also live to be slightly older than humans, averaging about 105 to 120 years.

Psychology
Dwarves have very strange behavior when it comes to unearthing metal. They claim they can find anything through stone, saying that "the ores sing to us; one need only listen for a proper tune to find the proper ore." They can even describe the sounds particular metals make: Gold, for instance, makes a very high pitched croon in a "minor key" that sounds "very depressing", Silver has a "low howl" that sounds "blue-ish", and Iron emits an "oscillating hum" that apparently sounds "like what blood tastes like."

Working metal is a nearly religious activity for Dwarves, and nearly all of them are able to do so in some fashion. They hone their craft skills as a form of self betterment, which they say is one of the teachings of their first king and chief deity, Arí Nimh-Áin Dháirre. Smithing for them is equally a craft and a musical art, as to them the sound of a Dwarven forge is the same as listening to music or viewing a mural.

Telling signs of Dwarven craftsmanship are an object's complete lack of color, extremely dense and numerous engravings, and its near indestructibility.